Feb 08, 2007, 10:37 AM // 10:37
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#21
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Ah, but its also another system to weed out the idiot players from the semi competent...
the former by stupid amounts of useless skills quickly, then then come on Guru or TGH and whine and bitch about skill aquisition and how it stinks
the later actually think first, ask questions, maybe go and look up skills on Guild Wiki or on guild sites (as the competenet ones look for a guild straight away, the really competent ones actually research the game before buying it, but thats a different topic) and then buy the decent skills that are available first
Skill aquisition is fine, its the players that aren't
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Feb 08, 2007, 12:05 PM // 12:05
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#22
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Ascalonian Squire
Join Date: Aug 2006
Guild: [DVDF]
Profession: Mo/
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bring back the skill quests. I'm too busy farming for my new chars than actually play them. From 20 hours a week i farm for, like, 10 and the other 10 spend them with my new chars. If skill quests were back i could play 20/20 with my new chars and i wouldn't be obliged to bloody farm and spend bloody time in a bloody boring place.
I feel like an idiot entering and exiting an area over and over again just to buy some skills for a new build i just thought of.
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Feb 08, 2007, 12:25 PM // 12:25
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#23
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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I can see why some people don't want them brought back and I can see why some do!
What we really need is some cool incentive to do more quests. There are so many quests out there.
Offer quest rewards like the commendations or contracts, but make those rewards tradeable to a skill trainer to learn a skill without paying the 1000gp!
Last edited by Redfeather1975; Feb 08, 2007 at 12:27 PM // 12:27..
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Feb 08, 2007, 01:46 PM // 13:46
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#24
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Redfeather1975
I can see why some people don't want them brought back and I can see why some do!
What we really need is some cool incentive to do more quests. There are so many quests out there.
Offer quest rewards like the commendations or contracts, but make those rewards tradeable to a skill trainer to learn a skill without paying the 1000gp!
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What, like the factions and nightfall quests giving people a skill point and gold instead of a set skill so that people have a friggin' choice... hmm, can't see a better way personally
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Feb 08, 2007, 04:35 PM // 16:35
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#25
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Forge Runner
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So in the current system you get ~700g and a skill point. It basically means you can choose what skills you get as a reward.
Why change something that works?
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Feb 08, 2007, 05:45 PM // 17:45
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#26
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: Mo/E
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I'd like to see yet another way to increase skill purchases/availability from trainers. The first was simply to have your oldest characters unlock skills for multiple classes, making them available to your "next generation". This is still an expensive method, since you won't have a great many quests that give points after lvl 20 (especially if you don't own multiple chapters). Perhaps a way to acquire a "tier" of skills at a time...for instance, all the core Monk Healing skills, or all the non-elite Ranger preparations?
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Feb 08, 2007, 06:40 PM // 18:40
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#27
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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That tier idea is an interesting one lab. I'm not sure you should get all the core monk healing skills at once, but several sets of 4-5 skills might be a big help.
IMO the biggest deterrent in people not trying new builds is they don't have the money or the skill points to do it and that would help both (so long as the costs/skill points required stay the same for a tier as they do for single skills).
How do you think cap siggies should work? 1 for 1 or several for one?
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Feb 09, 2007, 04:32 PM // 16:32
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#28
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Hero skill trainers would be added to all campaigns, so you'll be able to get the Hero Skill Points in Prophecies and use then in Factions or Nightfall trainers!
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Feb 09, 2007, 08:05 PM // 20:05
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#29
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I am not sure it was nice having skill quests as a reward but maybe skill tokens so this way skills won't cost us 1K only a skill point.Skill tokens be would used to get 1 skill primary and secondary.
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Feb 09, 2007, 09:38 PM // 21:38
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#30
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Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
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Quote:
Originally Posted by Age
I am not sure it was nice having skill quests as a reward but maybe skill tokens so this way skills won't cost us 1K only a skill point.Skill tokens be would used to get 1 skill primary and secondary.
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Awesome! You just solved the problem in one very simple step. I had an idea similar to this a loooong time ago. 1k per skill gets absolutely ridiculous, especially if you have more than one character your trying to outfit.
I say get rid of all those different types of "rewards" (IE: trade contracts, ancient artifacts, Imperial Commendations,Luxon tokens, Kurzick tokens, those purple things in realm of torment, and on and on) and replace with skill tokens. I think its fricking ridiculous to have all these different types of reward tokens that you trade in for the SAME danged items. WHY do they have so many different things to trade for the same stuff???I only ever use them to get Sup. Salvages anyways and sell the rest. (except trade contracts which you can trade for jewels).
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